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01-SCIFI-INJECTION

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This is a high-quality hard surface 3D model of an injection sci-fi device, designed and developed in Blender using a topological workflow.

Additional surface details were created using custom alphas from Photoshop.

Finally, the model was imported into Unreal Engine for realistic rendering, with camera animations applied to bring the scene to life. The entire process is showcased in my portfolio using a cinematic motion presentation.

02-VACCUM_CLEANER

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This is a high-poly 3D model of a vacuum cleaner, created in Blender with a detailed mesh.

It was UV unwrapped for texturing in Substance Painter, enhanced with Photoshop alphas, and rendered in Unreal Engine with cinematic camera animations

03-RENDER-READY MILITARY CHAIR WITH CUSTOMIZED TEXTURE MAPS

This asset is a high-poly military-style cushion seat created and rendered in Unreal Engine. Modeled in Blender and UV-unwrapped with a clean topology for optimized baking.

Fully custom texture created from scratch using Substance Designer

Detailed wear and tear, stitching, and fabric details enhanced with Photoshop alpha maps

Rendered in Unreal Engine 5 for a real-time, render-ready showcase

04-CRAFTURE – CUSTOM TEXTURED LEATHER CHAIR – PBR WORKFLOW

05-CANARO – HAVANA-INSPIRED KANGAROO CHAIR

04-CRAFTURE – CUSTOM TEXTURED LEATHER CHAIR – PBR WORKFLOW

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